Using the War Fighter’s “Bull Charge” ability where the character holds up a shield and barrels ahead killing everyone in its path, I was able to do the same thing, but to a lesser extent. Using mostly the Synaptic “Reaper” ability (the one where he becomes a robo dog and can one-hit kill enemies via melee), I was able to string together a bunch of kills most of time to the point that it felt a little unfair given how you can move faster while in dog mode. ![]() ![]() In Infinite Warfare, these has been hiked up a few notches, and each Combat Rig offered an active ability (usually a weapon or way to effectively kill enemies more than guns), and a passive skill that, depends on the Rig, can either be subtle, or give you a big benefit. I won’t talk about the different kinds of Combat Rigs (you can check in the video below), but rather, how it affects the gameplay. New to Infinite Warfare are Combat Rigs Infinity Ward’s version of Black Ops 3’s “Specialists,” which gave players an extra way to dominate. Unfortunately, the matchmaking encountered issues during the beta, which I’m not really going to touch on since it’s, well, a beta, and this is exactly what’s expected. During the two-weekend beta tests, I managed to reach level 16 with most of my game time spent on team deathmatch (TDM) and Domination - two of Call of Duty’s most popular game modes.
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